Xminuti Private

 Xminuti - USMC
Sniper Rifles Helicopter
Sniper Wake Island 2007
United States
Add to My Leader Board
Player Profile Team Profile Combat Profile
Scores
Global 26
Team 24
Combat 2
Commander 0
Time
Parachute 00:00:00
Commander 00:00:00
Squad Leader 00:00:00
Squad Member 00:00:00
Lone Wolf 01:48:44
Total 01:48:44
Wins & Losses 0 / 3 (0)
Capture Points
Captured CP 16
Capture Assist 1
Defended CP 0
Teamwork
Kill Assist 0
Heal 0
Revive 0
Support 0
Repair 0
Driver 1
Accuracy 3.779%
SPM 0.2385
Suicides 4
K/D Ratio 0.017
Kills
Total & Streak 1 / 1
Per Minute 0.009
Per Round 0.333
Deaths
Total & Streak 59 / 31
Per Minute 0.541
Per Round 19.667

B.R. = Best Round
Army Time Wins Losses Ratio B.R.
USMC 01:37:39 0 1 0 10
MEC 00:00:00 0 0 0 0
PLA 00:11:04 0 2 0 16
SEALs 00:00:00 0 0 0 0
SAS 00:00:00 0 0 0 0
SPETZ 00:00:00 0 0 0 0
MECSF 00:00:00 0 0 0 0
Rebels 00:00:00 0 0 0 0
Insurgents 00:00:00 0 0 0 0
European Union 00:00:00 0 0 0 0
Total 01:48:43 0 3 - -
Averages 00:10:52 0 0 0 3
Map Time Wins Losses Ratio B.R.
Wake Island 2007 01:48:44 0 3 0 16
Total 01:48:44 0 3
Averages 01:48:44 0 3 0 16
Theater    Time    Wins    Losses    Ratio    B.R.   
USMC 01:48:44 0 3 0 16
MEC 00:00:00 0 0 0 0
PLA 01:48:44 0 3 0 16
SEALs 00:00:00 0 0 0 0
SAS 00:00:00 0 0 0 0
SPETZ 00:00:00 0 0 0 0
MECSF 00:00:00 0 0 0 0
Rebels 00:00:00 0 0 0 0
Insurgents 00:00:00 0 0 0 0
European Union 00:00:00 0 0 0 0
Vehicle Time Kills Deaths Ratio Road Kills
Armor 00:04:00 0 1 0 0
Aviator 00:06:01 0 6 0 0
Air Defense 00:03:14 0 3 0 0
Helicopter 00:40:46 0 20 0 0
Transport 00:04:35 0 1 0 0
Artillery 00:00:00 0 0 0 0
Ground Defense 00:00:00 0 0 0 0
Total 00:58:36 0 31 0
Averages 00:08:22 0 4 0 0
Expansion BF2 SF EF AF
Time 00:00:00 00:00:00 00:00:00 00:00:00
Kit Time Kills Deaths Ratio
Anti-tank 00:34:43 1 21 0.05
Assault 00:03:21 0 2 0
Engineer 00:00:00 0 0 0
Medic 00:00:00 0 0 0
Special-Ops 00:13:28 0 8 0
Support 00:00:00 0 0 0
Sniper 00:52:46 0 28 0
Total 01:44:18 1 59
Averages 00:14:54 0 8 0.02
Weapon Time Kills Deaths Ratio Acc
Assault Rifles 00:00:53 0 1 0 33.33%
Grenade Launcher Attachment 00:00:38 0 1 0 33.33%
Carbines 00:02:18 0 4 0 2.33%
Light Machine Guns 00:00:25 0 0 0 0%
Sniper Rifles 00:15:02 0 12 0 0%
Pistols 00:04:30 0 4 0 1.53%
AT/AA 00:08:20 1 4 0.25 8.7%
Submachine Guns 00:08:27 0 8 0 3.53%
Shotguns 00:00:00 0 0 0 0%
Knife 00:03:50 0 4 0 0%
Defibrillator 00:00:00 0 0 0 0%
Explosives (C4, Claymore, AT Mine) 00:00:490 00 0%
Hand Grenade 00:00:43 0 0 0 66.67%
Total 00:45:43 1 38
Averages 00:03:31 0 3 0 3.779%
Equipment Time Kills Deaths Ratio Usage
Knife 00:03:50 0 4 0 54
Defibrillator 00:00:00 0 0 0 0
Claymore 00:00:37 0 0 0 3
Hand Grenade 00:00:43 0 0 0 3
AT Mine 00:00:00 0 0 0 0
C4 00:00:12 0 0 0 0
Tactical (Flash, Smoke) 00:00:00 0 0 0 0
Grappling Hook 00:00:00 0 0 0 0
Zipline 00:00:00 0 0 0 0
Total 00:05:22 0 4 0 60
Averages 00:00:24 0 0 0 5
Favorite Victims & Worst Enemies
Favorite Victim
(Kills to)
Orangeman.nl (1)
More Victims
(Top 10)
Worst Enemy
(Deaths by)
eddhs2 (8)
More Enemies
(Top 10)
Q-IC_H2O (5), DRC5 (3), V4Victory (3), [LS] %CIB%KissMyGun (3), Blasto (2), LanGamezAGAIN (2), alibedri (2), [LS] Princess_Unicorn (2), b29az (2)
Misc. Stats
PID (Player ID Number) 2705431
Enrollment Date 2017-04-01 00:49:03
Last Battle On 2017-04-01 01:54:47
Last Update 00:00:00
Next Update 00:05:00
Kicked & Banned 0 / 0
Team: Kills, Damage, & Vehicle Damage 0 / 1 / 0
Cost ($50 base) 27.5904 cph

Awards
Medals

Bronze Star

  • First received:
  • Last awarded:
  • Total awards: 0

Silver Star

  • First received:
  • Last awarded:
  • Total awards: 0

Gold Star

  • First received:
  • Last awarded:
  • Total awards: 0

Purple Heart

  • First received:
  • Last awarded:
  • Total awards: 0
Next 3 Promotions
Rank

Next Rank: Private First Class

Required Global BF2HUB Score: 150 - Check the Ranks & Awards Wiki for full requirements.

Next Rank: Lance Corporal

Required Global BF2HUB Score: 500 - Check the Ranks & Awards Wiki for full requirements.

Next Rank: Corporal

Required Global BF2HUB Score: 800 - Check the Ranks & Awards Wiki for full requirements.